Unlocking Creativity with an Unlimited Sonic Palette
Considering the wide range of instrumentation Heafy has utilized in his scores, we asked him how TriplePlay helped inspire him to find the right sounds for production. “When I was doing Kamigawa for Magic: The Gathering and I knew that I needed Japanese instruments, I was like, “I can’t just get one. I need to have the whole array of all the instruments to really paint this picture correctly. Thankfully, just getting a software suite that had the Japanese and Asian instruments, it was very, very easy to play through my guitar versus someone getting me an instrument I didn’t know how to play properly. To be able to play it through guitar, the instrument that I understand, and make any sounds possible, that made it incredibly, incredibly easy.” “I find that when you’re inspired like that and you’re inspired with tones, inspired with an instrument, it makes it so much easier versus learning how to play a bouzouki or something. For me, the only instrument I can really play well is the guitar because that’s all I’ve ever played. I like to play guitar, and I like to express myself through the guitar. I find that through different pedals or different tones, different scales, a new amount of strings, anything like that really opens up the way you play. “If you’re able to play a harpsichord through your guitar or you’re able to play a synth through your guitar, or any other world instrument or technological instrument, even simulate a nylon string on your guitar if you don’t have a nylon string, I think those are all amazing things and it opens up these sonic possibilities that make you inspired to create. I think that’s all the tone chase is, everyone buying pedals and different pickups and different guitars, different amounts of strings, all these things. It’s all just finding subtle different textural changes to the tone. I find that always inspires something.” Considering the diverse range of musical styles explored by Matt Heafy’s scoring work, we asked if there was a game music project that would take him out of his comfort zone. “Out of my comfort zone? I think I already did it. It’s Martial Arts Tycoon. It’s all Brazilian music. Bossa Nova, Samba, Brazilian Funk. I didn’t know what any of those things sounded like. Obviously from Mario — they’ve got Bossa Nova stuff in all the old Mario. Maybe that’s why it made a little more sense for me. That was totally out of the comfort zone. They said, “We want no metal, we need no metal, we need chill Brazilian lo-fi music.” I said “yes” and learned how to do it. That was definitely out of my comfort zone.”